The Advanced trauma life support (ATLS) modules test the user in the management of acute trauma cases. These goal of these cases is to asses a user's approach to trauma patients, focusing on taking care of the greatest threat to life first.
The Community Healthcare modules assess the user's ability to ascertain and provide health care to a community. The cases may focus on testing approaches for preventative, promotional and rehabilitative aspects of community health care.
The Nursing modules focus on assessing a broad range of activities associated with the care of individuals, families and communities so that they may attain, maintain or recover optimal health and quality of life. A wide range of specialties are covered in the nursing modules.
The Emergency medicine modules focus on assessing the care of illnesses or injuries requiring immediate medical attention. Emergency medical staff are first-line providers who care for unscheduled and undifferentiated patients of all ages.
The Family Practice modeules test the user's ability with understanding comprehensive health assessment for an individual or family. In particular, these modules focus on biological, clincial and behavioral aspects of healthcare for those individuals.
The General Medicine area of interest includes content to help test or provide information that could be pertinent to a wide range of medical-related disciplines.
The Gerontology modules assess the user's ability to communicate and understand various aspects of aging in a pool of different virtual patients. The cases include but are not limited to geriatric concerns, but are expanded by social and biological aspects of aging patients as well.
The Health Assessment modules focus on giving users an opportunity to assess health status and potential risks of various patients. The cases aim the user to engage with the virtual patients, leading them to better health choices based on their perceived conditions.
The Medical Leadership modules test the user's ability in a range of management and leadership skills, including, but not limited to engaging staff, developing capability, information evaluation, etc.
The Communication modules aim the user on testing their ability to communicate between health professionals and patients. These cases presented are intended to assess on how to approach and reflect on various inter-personal scenarios.
The Medical-Surgical modules test the user's abilities as if they were in a MedSurg environment. These abilities include, but are not limited to, patient assessment, planning, treatment implementation, documentation, etc.
The Medical Assistant modules assess the user's ability on a variety of abilities, including patient care, communication, vital signs measurement, scheduling, patient preparation, and more.
The Obstetrics modules focus on assessing user's knowledge and ability in cases concentrated on pregnancy, childbirth, and the postpartum period.
The Orthopedic modules test the user's abilities with problems or virtual patients having conditions concerned with the musculoskeletal system.
The PALS modules test the user on their knowledge and skills necessary to efficiently and effectively manage critically ill infants and children. PALS cases focus on care during the stabilization and transportation phases of a pediatric emergency, in or out of hospital.
The Pediatrics modules focus on testing the user's ability to issue medical care to infants, children, and adolescents. The cases present may include a range of various pediatric specialties.
The Psychology modules assess the user's ability to understand, diagnosis and treat various patients, focusing on their mental and behavior processes and conditions. A wide range of cases will test the user's understanding of properties of the brain, as well as varieties of epiphenomena they manifest.
SPS is a repository of Virtual Standardized Patients (VSP) to investigate
vHealthCare is a 3D medical simulation platform. vHealthCare can be used for training, practice, and assessment. vHealthCare is perfect for Virtual Reality applications.
The Vital Signs products test the user on handling several cases at once.
The learner in these games will be taking a role in directing a simulated model of a particular context. There will be logical choices involved in the game that would mirror that of a real world situation.
The learning processes and assessments in this type of content is akin to those found in a strategy game. In a strategy game the player must manage events and processes so that the overall system works efficiently. In a healthcare strategy game triage and treatment of patients must be handled while also dealing with supplies, which rooms are available, what personnel busy handling and which equipment is in use. Without a view of the big picture the system will start to fall apart. This is all good practice for managing a department in the real world.
The learner is presented with a trivia game. The game is focused on testing knowledge of the user in a series of questions based on a specific domain. Trivia games can be timed or not, but will more often than not, have some numeric score associated with them for assessment.
Unique Games are singular in their approach. Each of the unique games is unlike others. You'll be sure to see something in these games that you won't be seeing in other content.
The learner is placed in a virtual environment representing the context in which assessment will take place. Actions that the learner undertakes should be reflected within the virtual environment.
The learner in these games will be focusing their skills on conversing and interacting with a virtual patient. The conversation could be directed, with choices branching to different logical conclusions, or it could be broad and open, forcing the learner to investigate problems in an open conversational format.